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Problem NO Problem
Product Innovation
Game Design

Problem NO Problem is a game designed to help people work together in a workspace environment while understanding different emotions people are going through individually.
Process
Helping understand individual's mood in work places.
Identifying the Core Challenges to Solve

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Understanding the reasons for people to not understand their collegues's moods.
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Understanding what people like to discuss and what not.
Combining First Hand Insights with Existing Knowledge

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Using ICE-BERG model we understood what the core problem of communication gap between people in offices was.
Understanding the core problem

A detailed Go-to-Market Strategy with KPIs is defined to penetrate the product in the market. This was created with the help of creating SMART Goals.
Crafting a compelling game to solve the issue

Final Output
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